This post-processing effect applies a wavy lined pattern to surfaces.

It creates a two-tone dithered look intended to be as visually clear as possible given that it only renders pixels in two colors (customizable, but black and white by default).

The parameters of this pattern can be tweaked for either a clean, visually-unintrusive dithering effect or a fancy, wavy effect.

In this demo the shader has been applied to Godot's 3D platformer example project (with no other changes made). WASD to move, R to reset the level.

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